I tried making a song where all the loop information is within the original length of the song next. So if the original song goes for X samples, and my new song goes for Y>X samples, It won't recognize any loops or content after X samples.Ģ): All the loop information that the game uses is in the akb file. The result is that everything plays in the game, but the looping doesn't! It loops flawlessly in audacity, but the game doesn't seem to care where I put my LoopEnd=.ġ): The game will only recognize new music up to the length of the original song. I did this for all the music except for the opera scene and the final battle (was going to do that later). akb file and noticed it only had LoopStart= and LoopEnd=, no authors or comments, etc), took the akb header info for all the files and put them in the new.obb files, renamed file.obb to file.akb, and put them in the game. obb that has the same type of content in the file (looked at an. obb, looped them by samples (LoopStart= and LoopEnd=) in Audacity, created an. akb files using FFVIExplore, found orchestral music online, converted those to. I cannot get the songs that I've included in the game (I've done them all) to loop properly. This is for the PC\Steam version of the game, but I hear that the game files are identical so it could be useful for other ff6 formats. I come seeking aid for a complete music overhaul project I'm working on. The battle theme when replaced stops playing after some time For example replacing Terra´s theme and using the Battle theme header Drag and drop "s006.akb" into FFVIExplore and highlight it, just above "Output Directory" theres a bar, click it, right now it should say "s006.akb" change it to "sound/s006.akb" without the quotes, then click on save archive.Īdding a header of a diferent track that you´re trying to replace causes the game to crash. Go to FFVIExplore highlight "sound/s006.akb" and press Delete, this will delete the file so that there are no duplicates.ĩ. ogg file with the hex editor and paste insert the header right before "OggS" as shown in this pic:, then save as "s006.akb" without the quotes.Ĩ. ogg files are capable of having loops aswell.ħ. Select everything until "OggS" as shown in this picture: and copy it, this is the custom header i mentioned in step 3, every file has a different one, i don´t know if it holds the loop data since. For this next step you´re gonna need an hex editor i recommend HxD. Now we are going to extract a music file, note that the music files are ordered the same way as the in game music player, im gonna choose terra´s theme which is "s006.akb", right click on "sound/s006.akb" and select extract, your extracted file should be in a folder called "sound"ĥ. ogg files with custom headers you cannot replace them with any other format like. Navigate down until you find files that start with "sound", the first 96 files, give or take, are the music files, these are all.
Open FFVI_Explore select open archive then navigate to: steam\steamapps\common\finalfantasy vi and open "main.obb" (make sure to backup this file in case you screw something up)ģ. You need FFVI_Explore by Nyxojaele to open,extract and replace FF6 game files, you can get it here: Ģ.
Update: New version of FFVI_Explore got released, it now let´s you create self installing patchesġ.
In this thread im gonna explain how to replace the games music files, please note that i still haven´t found a way to loop them correctly.